現在ケモナー七夜製作中なのですが、条件が整ってるのにも関わらずストライカーが出現しない状況です。
表記が間違ってるのであればそれですが、右も左もわからないのでどこが違うのかまったくわかりません。
現在書いてる表記を晒して置いておきますので、指摘があればしてください。
そもそもSFFデータが間違ってる可能性もありますが・・・。
[Statedef -2]
[State -2,クア召喚]
triggerall = RoundState = 2
Trigger1 = 1 ;召喚オフの場合0にしてください
Trigger1 = power = 5000
ID = 8000
Stateno = 8000
Ignorehitpause= 1
[State 8000,クア出現ステート]
Type = Helper
triggerall = RoundState = 2
Trigger1 = !NumHelper(8000)
HelperType = Normal
Name = "qua"
OwnPal = 1
StateNo = 8001
KeyCtrl = 1
ID = 8001
Pos = -20, 0
PosType = B
Facing = 1
PauseMoveTime = 0
SuperMoveTime = 0
ReMapPal = -1, 0
Persistent = 1
IgnoreHitPause = 1
[State 8000, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;=================================================================================================================
;クア登場
;=================================================================================================================
[Statedef 8001]
anim = 8001
ctrl = 0
sprpriority = -2
[Statedef 8001]
type = Poweradd
trigger1 = 1
value = -5000
IgnoreHitPause = 1
[State 8001, 画面端から登場]
type = veladd
triggerall = 1
x=3
[State 8001, 定位置]
type = posset
triggerall = Pos Y > 20
x=20
[State 621, ステート変更]
type = ChangeState
triggerall = Pos Y= 20
triggerall = Vel Y > 0
value = 8002
;=================================================================================================================
;クア攻撃モーション
;=================================================================================================================
[Statedef 8002]
anim = 8002
ctrl = 0
sprpriority = -2
[State 8002]
Type = ChangeAnim
Triggerall = roundstate = 2
Triggerall = isHelper(8001)
Triggerall = !anim(8002)
value = 8002
Elem = 1
Persistent = 1
IgnoreHitPause = 0
[State 8002, 攻撃終了]
type = Changestate
trigger1 =
trigger1 =
value = 8003
;=================================================================================================================
;クアの種爆弾()
;=================================================================================================================
[Statedef 8100]
type = A
movetype = A
physics = N
velset = 4,0
anim = 8100
[State 8100, 1];殴られたり投げられたりしないように設定
type = NotHitBy
trigger1 = Time >= 0
value = SCA, NA, SA, HA, NT, ST, HT
[State 8100, 5];省略
type = Hitdef
trigger1 = anim(8100)
Attr = P
HitFlag = P
AnimType = B
Air.AnimType = L
Ground.Type = H
Air.Juggle = 30
Danage=100,20
GetPower=0
GivePower=0
Ground.Velocity = 999999999,999999999
Air.Velocity = 999999999,999999999
IgnoreHitPause = 1
[State 8100, 6];画面端で指定したところまで来たら消滅させる
type = DestroySelf
trigger1 = FrontEdgeDist <= -20
;=================================================================================================================
;クア退場
;=================================================================================================================
[Statedef 8003]
anim = 8001
ctrl = 0
sprpriority = -2
[State 8003, 走っていく]
type = veladd
triggerall = 1
x=3
[State 8003,終了]
type = destroyself
trigger1 = FrontEdgeDist <= -20